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I like creating games and new worlds to explore, especially games with interesting mechanics or twists. I love indie games, anime, my wife and my cats!

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Aground Multiplayer Live & Full Launch Date!

Posted by davidmaletz - April 12th, 2020


Aground has finally reached update 2.0 - and it’s a big one - it adds co-op multiplayer! Multiplayer has now been beta tested and is live and ready for everyone to try!


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More big news: we now have an official launch date - we will leave Early Access on April 17th! To celebrate, we created a revised, launch-ready trailer with the help of friend @MJoshua and score remix by Chase. Watch it here:



To play a game in Multiplayer, one player must host a save slot (it can be a new game), and then others can join that save.


To host a save, select Multiplayer, enter a name for yourself and select Host Game, then select a slot to host.


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To join a game, select Multiplayer, then enter a name for yourself and select Join. It will show a list of everyone publicly hosting the game and you can select one to join, or you can manually input their IP address to join their game.


We also added a chat feature for Multiplayer - in game, hit Tab to chat, and type /help in chat for a list of useful commands!


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Some April 1st shenanigans in the Multiplayer Beta.


We also added our first official translations: by popular demand, Russian and Brazilian Portuguese! We are still planning on adding more, but these translations were included in the big 2.0 update!


I hope you enjoy being able to play with friends, and let me know if you come across any issues! With only a few days until our full launch date, we’re hoping to fix any last minute bugs and maybe add a few more last minute quality of life updates!


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Going out is dangerous! Stay in and play Aground!


P.S. Don’t forget to join the social channels below if you haven’t already:


Discord

Reddit

Twitter

Facebook


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Comments (2)

wow that a big step for the game
well done

FINALLY! and if this update came on the same day that I posted this, then it's all too perfect, since I purchased the full version today anyways. Yee!