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davidmaletz
I like creating games and new worlds to explore, especially games with interesting mechanics or twists. I love indie games, anime, my wife and my cats!

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Code Monkey

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Aground Spacefaring Update 1.5.5 is out!

Posted by davidmaletz - January 8th, 2019


Update 1.5.5 brings a lot of new features, and some new content (including a small dwarf planet), and I'm very excited for it as it's the backbone for what will be the final stage of the game - travelling between planets! Spacefaring has always been one of my goals in Aground - I wanted you to be able to eventually build up to travelling between planets, but start the game having no idea that was even possible.

4440657_154698961563_incoming_sm.gif

I also set up a Patreon if you want to support my work! It might not seem like much, but every dollar counts!

The full changelog for this update is as follows:

  • Added Orbit and the ability to travel between planets
    4440657_154698953193_SPACE.gif
  • Added a new planet.
  • You can now build space stations in orbit.
    4440657_154698950223_space_station.png
  • Added underground structures (and an event that will make them very useful).
    4440657_154698948131_bunker.png
  • Added ladders and walkways for stacking surface structures.
    4440657_154698945722_walkways.png
  • Added several new songs! Here's a preview of Chase composing one of them:

     

The following changes affect the demo as well:

  • Cables and rails can now be placed vertically.
  • Structures now operate even when away from the island.
  • Blueprint error guides (they visually show you what is blocking the structure from being built).
  • Combat update! I tweaked how combat works yet again - it is now easier to defeat enemies without taking any damage (by dodging), but also more dangerous to blindly mash the attack key as they will knock you back out of range.
  • 4 more hotkeys have been added by popular demand.
  • Miner now gives a quest about minecarts.
  • Builder will explain sticky items when you build the storehouse, and sticky items now are placed above others in the inventory.

Enjoy, and as always, don’t be shy if you have any questions or feedback - we are always happy to hear from our players. And don’t forget to join the social channels below if you haven’t already:

Discord

Reddit

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7

Comments

Iam the happiest of boys

Very nice, I've been loving the game ever since you initially uploaded it and now have played the latest version on steam, your progress has been amazing. I can't wait for more. Here is some quick QoL feedback:
- quests with only ???, could have a bit more explanation - like 'search the magic island'. I was stuck with only ??? quests and had to look on reddit to progress.
- it was a bother not being able to have both cables and rails on the ground level of your town. They could be allowed to overlap or we can have a new item that combines the functionality.
- generators and batteries lose all their charge fast even when not being used
- steel platforms are too easy to accidentally destroy and then it's always several tries to place them back as the placement position relative to the character is not intuitive.
- floods are too powerful
- lategame grind a bit too much
- would be great if you could move and explore the area map
- planet map would be great
- space fights too hard with current weapons

Except for side quests, any quest that has a ??? should have a hint - talk to the quest giver.
I can make cables and rails place-able in the same tile.
I do plan to change how power consumption works eventually, right now it drains at a constant rate.
There is a planet map? Or do you mean one of the surface?
1v1 the spaceships you build and the alien fighters should be pretty balanced... if there's more ships (or bigger ships), you'll have to be careful. I might need to balance it a little more, but I don't want your ships to feel OP. If you're having trouble in space battles, don't forget space uses the shields (which makes you invulnerable while up).