@TescoGreenBeans @davidmaletz while it certainly doesn't have me as excited as the other project, I have quite the high opinion of your studio, so I doubt I'll miss out on it.
All depends on how many coins I manage to swipe off the ground.
I like creating games and new worlds to explore, especially games with interesting mechanics or twists. I love indie games, anime, my wife and my cats!
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Code Monkey
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Joined on 1/2/13
@TescoGreenBeans @davidmaletz while it certainly doesn't have me as excited as the other project, I have quite the high opinion of your studio, so I doubt I'll miss out on it.
All depends on how many coins I manage to swipe off the ground.
TescoGreenBeans
While I find the Aground Zero project to be incredibly ambitious and something I'll definitely be keeping tabs on, I feel that your other project is a strange and, if I'm being unrest, rather confusing decision. Why not pick a type of game that would better play into the studio's strengths and experience?
davidmaletz
It's funny you mention our strengths and experience, because our experience in the past has always been trying something new (which probably isn't the smartest choice) XD. We've wanted to make Stardander since after our previous game, </reality>, and since most of the code is done for it now that means I can work on Aground Zero at the same time as our writer/artist works on Stardander. While it's very different from Aground, I'm kind of in love with the turn based battle system I came up for it (which is different from any other TBS I've played), so I hope you'll give it a try!