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davidmaletz
I like creating games and new worlds to explore, especially games with interesting mechanics or twists. I love indie games, anime, my wife and my cats!

Male

Code Monkey

Arizona

Joined on 1/2/13

Level:
9
Exp Points:
780 / 900
Exp Rank:
84,157
Vote Power:
5.11 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
11
B/P Bonus:
0%
Whistle:
Normal
Trophies:
4
Medals:
171

Comments

I assume that there is much more content in the game and more quests than in the initial version? Maybe it would be possible to expand the amount of medals as well?

There are more achievements in the demo now than there are medals, but there's a limit to how many medals I can add so I think it's okay as is. The game has definitely expanded quite a lot - demo now is about 2x the length of the original version, and the full version is about 4x the length of the current demo.

@HerbieG @davidmaletz I spoke to Tom, he should already have PMed you. You will be granted with enlarged amount of medal points :-)

Nice - the limit has been removed, and I added the new achievements to the game!

@davidmaletz Cool! By the way, does your game support re-sending achievements and save exporting?

It'll re-send achievements every time you reload the game, and you can export/import saves using the options menu on the title page.

@davidmaletz I forgot how addicting this game is ;-) By the way: you got one bug - if you pick any type of food while on the sea it does not stay in your inventory. I picked some bread and fich and none of them were on me when I landed. Your game also has a disconnection problem: if you play it longer the medals are not being unlocked.

When you collect items while sailing the boat, they go into the boat's inventory. Hit the inventory key (v by default) while riding the boat and you should see them. It's also possible you automatically ate them to restore stamina when sailing (you'll see a notification at the bottom if this happens unless you disabled those notifications).

For medals, it re-submits the medals every time the game reloads, so even if there are connection issues (which I can't really control), it'll eventually get them.